Overview

My Wellbeing is a digital pathway finding tool that provides students with mental health and wellbeing suggestions and resources based on their needs at any given time or place. It lives in Oasis which is an online portal that provides university students access to their student services.

The aim of this project was to improve the usability of My Wellbeing, refine the product strategy and release to a new cohort of test students.

Role

Manager of UX and development

Client

Curtin University

Services

Product strategy

Product design

UX Research

Workshop facilitation

Completed

Sep 2024

Background

While the product certainly had potential, it was clear My Wellbeing was not effectively solving the needs of students or addressing the team’s original problem statement. It was my role to lead the next phase of development and help the team reshape the product.

Scope

  • Refine product strategy
  • Improve product design of My Wellbeing
  • Release to pilot cohort

Discovery and problem definition

Review the existing product strategy and get up to speed

I discovered the following key themes after my initial discovery

Universities care more about student wellbeing than ever before

This means more funding and initiatives in the mental health space, as well as an additional pressure on our counselling and student advisory services to deliver greater care to students.

Counselling services at Curtin are overwhelmed and My Wellbeing is supposed to help

There is a long waiting list to see a counsellor at Curtin. My Wellbeing was initially conceived as a way to help alleviate some of the pressure on these services by providing students with mental health support while they wait for their appointment.

There were a few little holes in the product strategy

Foundational user research that informed My Wellbeing suffered from a few issues: leading and closed interview questions, a non-representative participant sample, and feedback gathering on specific digital products. It was clear the strategy was driven more by the desire for a digital triage tool than the pain points of students and counselling services.

This made me question the entire strategy and I wondered if we were heading in the right direction.

Stressed students found the tool frustrating but could see it had potential

While students liked the content and the concept behind the beta product, they felt it was too complicated to use when they were stressed. There were too many steps in the triaging process before they could access helpful resources. The experience risked becoming more of a burden than support system.

We were trying to do too many things…

  • Reduce pressure on counselling services
  • Prevent students from entering mental health crises
  • Help students manage their mental health and be more aware of their emotions
  • Improve student grades and overall wellbeing

No wonder the product was struggling.

User research

Round 1: Testing with current university students

Approach

  • 10x 45-minute testing sessions with current Curtin students.
  • Participants were selected based on strict criteria to ensure they represented the target audience.
  • Moderated, in person sessions were a combination of usability testing and interview questions.

Research goals

  • Understand the mindset of a distressed student. What do they think, feel and do? What are the critical moments in the journey when seeking support?
  • Gather feedback on the current state of My Wellbeing to identify the pain and delight points of the user experience
  • Understand how much value the tool is adding to the students experience, if any at all
  • Validate previous research findings and identify gaps in the understanding of student needs.

Example tasks

Part 1 – Understanding student stress

  • “Tell me about a stressful experience you’ve had at university, one where you wanted more support than usual.”
  • “When you were feeling this way what helped you feel better, if anything?”

Part 2 – Usability test of current-state product and observe

  • I want you to hold that stressful experience in your mind for a moment while you answer the next couple of questions
    • “Imagine you’re feeling [emotion] right now. Can you find a Curtin resource that might help you?”
  • We observed their interactions with the tool and prompted with additional questions as needed.

Key insights

Students need easy and direct access to the resources that will help them, especially when they’re stressed.

Support resources need to be ‘right there’ – This might seem obvious but this need wasn’t supported by the beta version.

When students are in a stressed state they need, and expect, the information they’re looking for to be easily accessible and frictionless to access. They don’t want to waste time navigating through complex interfaces or multiple steps.

My Wellbeing tool could be an additional thing for students to juggle

The tool’s complexity was a barrier. While students found the content helpful, the effort required to access it was a source of frustration. This was especially true when students were already experiencing high levels of stress. Students felt unsure if it would make their lives easier or add to their stress levels. We knew this one but it would good to validate it.

Students want a way to track their progress, and return to helpful resources

The ability to track progress and easily return to helpful resources was a common suggestion. This feature would not only help students engage more consistently with the tool but may also foster a sense of progress and agency.

Student personas

Design and development

Ideation and strategy workshop

  • Deepen the team and stakeholder understanding of our users (through empathy mapping)
  • Define our minimum valuable product
  • Set a collective understanding for our long term product strategy

The workshop also helped strengthen relationships with stakeholders and build trust in the design process.

Wireframing, prototyping and usability testing

We used the ideas and dream state vision for My Wellbeing to create a couple wireframe options for MVP.

After a quick round testing, we found option 2 was a clear winner.

We created a high-fidelity prototype in Notion and conducted a third round of user testing.

  • Make quick changes to content and work collaboratively with other teams to refine the experience
  • Refine all content, categorisation and tagging
  • Refine the filtering experience and test additional sorting features
  • Get accurate feedback on content and functionality
  • Use Notion as a content management system going forward

Final product design (beta)

Reflect

Final thoughts and learnings

Although we removed many of the beta features, it was clear this revised, simple tool will set the foundation for regularly gathering rich user insights and allow us to take smaller but more frequent steps towards developing the wellbeing dashboard. In this case, we learned the value in delivering small, testing often and failing fast.

Advice for my future self

Better to deliver one really great feature than 5 average ones.